Content
• introduction to the Blender environment, presentation of basic views and tools
• setting up the environment, insertion and manipulation of objects
• approaches to modeling, design and creation of basic shapes
• use of tools for fast and accurate manipulation of the network of objects
• use of materials and their settings, basic painting
• use of nodes in the design and colouring of objects
• making a suitable skeleton (rig) with connections and constraints
• animation and movement of 3D models, exports of the final products
Target group
• creators of 3D content and animations
• website designers who want to make their own 3D creations
Goals
• understanding of 3D modeling basics
• design and setup of 3D scenes, lights, and cameras
• independent creation of 3D models
• knowledge of basic approaches for colouring of 3D models
• understanding the structure of nodes when editing the layout
• creation and adaptation of the skeleton for basic animation
• understanding the basics of animation in a Blender environment
• knowledge of options and settings when exporting a product |